Worked on it from Sep 15th-25th Made everything from the music, programming, art. First two days I had to learn Godot, a certain engine was making choices that made me switch. The rest of the time I was making the game.
Worked on it for 2 years in Unity, I got stuck on it with a little thing called feature creep. Learned a lot from it tho. I made 8 weapons, 12 spells, 24 ways to buff your character. I was so focused on combat that I forgot to add content, there's still a little but I learned my lesson.
It's going to be released in October during Steamfest.
Deep Green - An 2D pixelart multiplayer horror exploration ocean game with procedurally generated caves. You will find many creatures, not to fight but to run from, for these creatures are not normal. (Ooooooo spooky right)
Any way here are some modes I want to add.